For game teams building playable worlds

A planet your players can walk on.

Building a walkable alien planet in Unreal Engine 5 means solving spherical terrain, chunk streaming, radial gravity, collision, and biomes — all while holding 60fps. Metaplanets Creator gives you a playable planet as a system, not a backdrop you have to assemble and re-engineer.

What Metaplanets Creator does

Metaplanets Creator is a procedural planet generation plugin for Unreal Engine 5. It helps game developers, simulation teams, and cinematic artists create photorealistic planets, oceans, atmospheres, terrain, biomes, and ecosystems without writing custom generation code.

Indie and AA studios building survival, exploration, or sci-fi games on a planetary surface — Subnautica-style worlds, alien frontier games, and space survival — who want a walkable planet without building the generation and gravity pipeline from scratch.

Planets you can walk on.

Terrain, oceans, atmospheres, clouds, and biome-driven foliage — generated at runtime with dynamic LODs, so worlds stay smooth on consumer hardware and stay playable under your feet.

Ground-level view of a generated planet surface with biome foliage

Common use cases

Where teams put Metaplanets Creator to work.

Survival and base-building games on an alien planet
Exploration and open-world planetary environments
Sci-fi frontier and first-landing experiences
Playable planet prototyping and vertical slices

Capabilities

What the plugin helps Unreal Engine teams create.

Planetary surfaces, not flat levels

Generate a spherical world with terrain, oceans, and atmosphere as one system — so the planet reads as a planet, and you are not hand-tucking geometry at every horizon.

Playable and collision-ready

Surfaces produce runtime collision, so a character can stand, walk, and drive on the terrain. The planet is a level, not a screenshot.

Biomes that behave

Foliage and terrain vary by altitude, slope, and climate, so a desert does not bleed into a forest and your biomes stay believable across a large world.

Tuned for consumer hardware

Dynamic LODs keep frame rates smooth on desktops and laptops, so a planet-scale world stays smooth at 60fps instead of becoming a tech demo.

Frequently asked questions

Is the planet actually walkable, or just a visual sphere?

Walkable. Metaplanets Creator generates surfaces with runtime collision, so characters and vehicles move across the planet without falling through the terrain.

Do I have to build the planet generation pipeline myself?

No. The plugin generates terrain, oceans, atmospheres, and biomes for you through a visual, code-free workflow. You focus on your game, not on procedural generation engineering.

Will it hold up on consumer hardware?

It is tuned for consumer hardware with dynamic LODs, so a planet-scale world stays smooth on desktops and laptops at playable frame rates.

What genres does it fit?

Survival, exploration, base-building, and sci-fi frontier games set on a planetary surface — anywhere the player needs to be on the ground and explore.