Planetary surfaces, not flat levels
Generate a spherical world with terrain, oceans, and atmosphere as one system — so the planet reads as a planet, and you are not hand-tucking geometry at every horizon.
For game teams building playable worlds
Building a walkable alien planet in Unreal Engine 5 means solving spherical terrain, chunk streaming, radial gravity, collision, and biomes — all while holding 60fps. Metaplanets Creator gives you a playable planet as a system, not a backdrop you have to assemble and re-engineer.
Metaplanets Creator is a procedural planet generation plugin for Unreal Engine 5. It helps game developers, simulation teams, and cinematic artists create photorealistic planets, oceans, atmospheres, terrain, biomes, and ecosystems without writing custom generation code.
Indie and AA studios building survival, exploration, or sci-fi games on a planetary surface — Subnautica-style worlds, alien frontier games, and space survival — who want a walkable planet without building the generation and gravity pipeline from scratch.
Terrain, oceans, atmospheres, clouds, and biome-driven foliage — generated at runtime with dynamic LODs, so worlds stay smooth on consumer hardware and stay playable under your feet.

Where teams put Metaplanets Creator to work.
What the plugin helps Unreal Engine teams create.
Generate a spherical world with terrain, oceans, and atmosphere as one system — so the planet reads as a planet, and you are not hand-tucking geometry at every horizon.
Surfaces produce runtime collision, so a character can stand, walk, and drive on the terrain. The planet is a level, not a screenshot.
Foliage and terrain vary by altitude, slope, and climate, so a desert does not bleed into a forest and your biomes stay believable across a large world.
Dynamic LODs keep frame rates smooth on desktops and laptops, so a planet-scale world stays smooth at 60fps instead of becoming a tech demo.
Walkable. Metaplanets Creator generates surfaces with runtime collision, so characters and vehicles move across the planet without falling through the terrain.
No. The plugin generates terrain, oceans, atmospheres, and biomes for you through a visual, code-free workflow. You focus on your game, not on procedural generation engineering.
It is tuned for consumer hardware with dynamic LODs, so a planet-scale world stays smooth on desktops and laptops at playable frame rates.
Survival, exploration, base-building, and sci-fi frontier games set on a planetary surface — anywhere the player needs to be on the ground and explore.