Unreal Engine 5 · Procedural planet generation

Procedural planets for Unreal Engine 5.

Generate full planets — terrain, oceans, atmospheres, biomes, and foliage — with a visual node workflow. Playable surfaces, runtime collision, and performance tuned for consumer hardware.

Try it before you buy.

The Metaplanets Creator Demo is a free, playable game — a set of mini-games and demos built on the real planet engine. Download it, play it, and feel how the planets work. No purchase required.

Get the free demo

What Metaplanets Creator does

Metaplanets Creator is a procedural planet generation plugin for Unreal Engine 5. It helps game developers, simulation teams, and cinematic artists create photorealistic planets, oceans, atmospheres, terrain, biomes, and ecosystems without writing custom generation code.

Game developers, cinematic teams, and technical artists who need believable, playable planetary environments in Unreal Engine 5 — without building a custom generation pipeline.

Planets you can walk on.

Terrain, oceans, atmospheres, clouds, and biome-driven foliage — generated at runtime with dynamic LODs, so worlds stay smooth on consumer hardware and stay playable under your feet.

Ground-level view of a generated planet surface with biome foliage

Common use cases

Where teams put Metaplanets Creator to work.

Open-world and space game planet creation
Cinematic planet shots and orbital establishing scenes
Prototype worlds and playable test levels
Terrain, ocean, atmosphere, and biome workflows for artists

Capabilities

What the plugin helps Unreal Engine teams create.

Visual, code-free generation

A graph-based Terrain Graph workflow — similar to Blueprints — lets artists shape terrain and biomes without writing generation code.

Playable planets

Collision is generated at runtime, so you can walk, jump, or drive across the surface without falling through the terrain.

Atmospheres and oceans

A full atmosphere with volumetric clouds, plus ocean surfaces, so planets read as worlds, not props.

Biome-driven foliage

Dense or sparse vegetation with biome-driven distribution across large distances, built for open environments.

Built for consumer hardware

Dynamic LODs keep frame rates smooth on desktops and laptops, with no visible pop-in.

Templates or from scratch

Start from pre-built planet templates, or build a planet from scratch and customize every system.

Frequently asked questions

What is Metaplanets Creator?

An Unreal Engine 5 plugin that procedurally generates planets: terrain, oceans, atmospheres, clouds, biomes, and foliage — driven by a visual, code-free workflow.

Do I need to code?

No. The Terrain Graph is a node-based, Blueprint-style workflow, so artists can design planets visually. Blueprint integration lets you extend it when you want to.

Are the planets playable?

Yes. Surface collision is generated at runtime, so characters and vehicles can move across the planet without falling through.

Is there a free version?

Yes — the Metaplanets Creator Demo is a free, playable game built on the planet engine. Download it from the store and play with the generated planets before you buy.

What does it cost?

Metaplanets Creator is now $60 (down from $150) as a one-time purchase. There is also a free demo game in the store you can play before you decide.