Visual, code-free generation
A graph-based Terrain Graph workflow — similar to Blueprints — lets artists shape terrain and biomes without writing generation code.
Unreal Engine 5 · Procedural planet generation
Generate full planets — terrain, oceans, atmospheres, biomes, and foliage — with a visual node workflow. Playable surfaces, runtime collision, and performance tuned for consumer hardware.
The Metaplanets Creator Demo is a free, playable game — a set of mini-games and demos built on the real planet engine. Download it, play it, and feel how the planets work. No purchase required.
Metaplanets Creator is a procedural planet generation plugin for Unreal Engine 5. It helps game developers, simulation teams, and cinematic artists create photorealistic planets, oceans, atmospheres, terrain, biomes, and ecosystems without writing custom generation code.
Game developers, cinematic teams, and technical artists who need believable, playable planetary environments in Unreal Engine 5 — without building a custom generation pipeline.
Terrain, oceans, atmospheres, clouds, and biome-driven foliage — generated at runtime with dynamic LODs, so worlds stay smooth on consumer hardware and stay playable under your feet.

Where teams put Metaplanets Creator to work.
What the plugin helps Unreal Engine teams create.
A graph-based Terrain Graph workflow — similar to Blueprints — lets artists shape terrain and biomes without writing generation code.
Collision is generated at runtime, so you can walk, jump, or drive across the surface without falling through the terrain.
A full atmosphere with volumetric clouds, plus ocean surfaces, so planets read as worlds, not props.
Dense or sparse vegetation with biome-driven distribution across large distances, built for open environments.
Dynamic LODs keep frame rates smooth on desktops and laptops, with no visible pop-in.
Start from pre-built planet templates, or build a planet from scratch and customize every system.
An Unreal Engine 5 plugin that procedurally generates planets: terrain, oceans, atmospheres, clouds, biomes, and foliage — driven by a visual, code-free workflow.
No. The Terrain Graph is a node-based, Blueprint-style workflow, so artists can design planets visually. Blueprint integration lets you extend it when you want to.
Yes. Surface collision is generated at runtime, so characters and vehicles can move across the planet without falling through.
Yes — the Metaplanets Creator Demo is a free, playable game built on the planet engine. Download it from the store and play with the generated planets before you buy.
Metaplanets Creator is now $60 (down from $150) as a one-time purchase. There is also a free demo game in the store you can play before you decide.