Experience the universe.

A sandbox of Earth and beyond, in your hands.

Project EarthFlagship

The reference world. Places from Earth, rebuilt as explorable environments.

Enter Project Earth

Environments for
simulation and training.

Metaplanets builds explorable environments grounded in places from Earth. The core engine is USRA — Star Matrix's whole-Earth synthetic reality architecture.

Training, simulation, or custom whole-Earth builds: talk to Star Matrix about USRA ↗

  • Positiongrounded lat / lon
  • Terrainmeasured elevation
  • Conditionssun, weather, wind
Golden-hour alpine meadow rendered by Metaplanets from geographic source data
Output — meadow scene, generated from source dataScope a scenario with Star Matrix ↗

Proven today

Developers and world builders already explore full-scale synthetic planets on Metaplanets — in engine, on real hardware.

The focus

Simulation and training teams who need geographic context — built on USRA with Star Matrix. See the engine ↗

The open door

Studios and infrastructure builders can ship their own products on the same engine Project Earth and Creator run on.

Treated as modelling, not decoration.

  • planet-scale terrain
  • oceans and atmospheres
  • biome systems
  • editor workflows
  • reference worlds

Latest entries

Development notes and archive updates from Metaplanets.

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Metaplanets Creator 2.0
Oct 16, 2026Metaplanets Creator for Unreal Changelog

Metaplanets Creator 2.0

Metaplanets Creator 2.0 addresses many bugs reported by users, massive optimizations and better visuals.

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Metaplanets Creator Update 1.2.1
Sep 17, 2026Metaplanets Creator for Unreal Changelog

Metaplanets Creator Update 1.2.1

Metaplanets Creator 1.2.1 fixes bugs experienced in editor, improves performance and overhauls foliage.

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Introducing Tiamat
Sep 15, 2026Uncategorized

Introducing Tiamat

Introducing Tiamat, a generative-terrain model trained by Star Matrix Technologies

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