Terrain variation
Build planet surfaces with procedural variation instead of relying only on manually sculpted terrain.
Procedural worldbuilding
Create planetary environments with systems for terrain, oceans, atmosphere, weather, and ecosystem variation, then refine them for your game, film, or simulation.
Metaplanets Creator is a procedural planet generation plugin for Unreal Engine 5. It helps game developers, simulation teams, and cinematic artists create photorealistic planets, oceans, atmospheres, terrain, biomes, and ecosystems without writing custom generation code.
Creators who need procedural world generation for large-scale planets, alien worlds, terrestrial environments, and space scenes.
Terrain, oceans, atmospheres, clouds, and biome-driven foliage — generated at runtime with dynamic LODs, so worlds stay smooth on consumer hardware and stay playable under your feet.

Where teams put Metaplanets Creator to work.
What the plugin helps Unreal Engine teams create.
Build planet surfaces with procedural variation instead of relying only on manually sculpted terrain.
Create worlds that read as planets, with atmosphere, ocean, and lighting context working together.
Support environmental variation so worlds feel less repetitive and more useful for production.
Make planet generation approachable for artists and small teams while preserving serious worldbuilding control.
A procedural planet generator creates planet-scale terrain and environment systems algorithmically. Metaplanets Creator focuses on planets, oceans, atmospheres, biomes, and ecosystem detail for Unreal Engine 5.
Planets are too large to author entirely by hand. Procedural generation helps teams create variety, scale, and repeatable worldbuilding workflows much faster.
Yes. The purpose is not to remove art direction, but to give artists a faster foundation they can shape and refine.