Metaplanets 2.0.0

  • Faster: up to 25× faster close-range tiles; 9× faster to a fully loaded view (85 s → 9.4 s); worst-case tile 1,067 ms → 41 ms; neighbouring tiles share exact samples (17× faster batches).

  • LOD: persistent, hole-free terrain cut; selection under 1 ms per frame; no overlapping or half-loaded tiles.

  • Accuracy: height queries, the mesh, foliage and every LOD level agree; terrain no longer shifts as you fly down; foliage sits on the ground.

  • Planets: plate-tectonic PlanetSimulationV2 with drainage-conditioned rivers; physical ClimateMap with Whittaker/Köppen biomes; seven new showcase planets.

  • Smooth flight: in-place texture updates and budgeted uploads; worst frame at 2 km/s from 83 ms to under 10 ms.

  • Stability: thread-safe tile data, clean shutdown, several planets per level.

Metaplanets Ocean 2.0.0

  • New planetary ocean (default): terrain-tile water, deterministic spectrum waves, breaking surf and swash, depth colour, sky-lit shading with sun glint and Snell's window, exact QueryOcean and buoyancy, sea-state settings.

  • Fixed: view-dependent colour bands and coastal cuts, water over land at distance, holes during tile swaps, underwater state in caves and wave troughs, ocean on moving or scaled planets, a buoyant actor that could not float.

  • Requires Metaplanets 2.0.0.

Metaplanets Atmosphere 2.0.0

  • Added: sea-level sky table (OceanSkyLUT) for planetary water.

  • Fixed: hidden atmospheres kept rendering; strict-build compile errors.