For film, VFX & virtual production

Cinematic planets, generated in-engine.

For a film shot, a VFX plate, or a virtual production volume, you need a planet that reads as real from orbit and from the surface. Metaplanets Creator generates terrain, oceans, atmospheres, and skies in Unreal Engine 5 — a no-code Gaea/World Machine alternative that stays in your engine instead of a separate terrain package.

What Metaplanets Creator does

Metaplanets Creator is a procedural planet generation plugin for Unreal Engine 5. It helps game developers, simulation teams, and cinematic artists create photorealistic planets, oceans, atmospheres, terrain, biomes, and ecosystems without writing custom generation code.

Filmmakers, VFX artists, and virtual production teams who need photoreal, art-directable planets in Unreal Engine 5 without a multi-tool terrain pipeline and a steep Gaea/World Machine learning curve.

Planets you can walk on.

Terrain, oceans, atmospheres, clouds, and biome-driven foliage — generated at runtime with dynamic LODs, so worlds stay smooth on consumer hardware and stay playable under your feet.

Ground-level view of a generated planet surface with biome foliage

Common use cases

Where teams put Metaplanets Creator to work.

Cinematic planet establishing shots and flyovers
Virtual production LED volume backdrops
Alien world art direction and concepting
Real-time planetary visualization and sci-fi set design

Capabilities

What the plugin helps Unreal Engine teams create.

In-engine, not a separate package

Planets generate and render in Unreal Engine 5, so lighting, atmosphere, and camera work stay where your shot lives — no round-trips through an external terrain app.

A Gaea/World Machine alternative

Get procedural, art-directable planets without the node-graph learning curve of standalone terrain tools. Drive a visual workflow and keep creative control.

Atmospheres that sell the shot

Volumetric clouds and atmospheric scattering give the limb its glow and the surface its color, so a planet reads as a world in a wide shot.

Art-directable, not locked

Shape terrain, sea level, and biomes deliberately — the procedural base is a starting point you direct, not a result you are stuck with.

Frequently asked questions

Is this a replacement for Gaea or World Machine?

It is a procedural planet generator that lives inside Unreal Engine 5, so you get art-directable planets without a separate terrain package and its learning curve. For full-planet cinematic work, it keeps the workflow in-engine.

Can I use it for virtual production?

Yes. Because the planet renders in Unreal Engine 5, it works for LED volume backdrops and real-time virtual production sets, not just offline renders.

How art-directable is the output?

You control terrain, sea level, atmosphere, and biomes through a visual workflow. The procedural result is a base you shape, not a fixed output.

Does it handle the atmosphere and sky?

Yes. Metaplanets Creator generates atmospheres with volumetric clouds and ocean surfaces as part of the planet, so the shot has the full planetary context.