In-engine, not a separate package
Planets generate and render in Unreal Engine 5, so lighting, atmosphere, and camera work stay where your shot lives — no round-trips through an external terrain app.
For film, VFX & virtual production
For a film shot, a VFX plate, or a virtual production volume, you need a planet that reads as real from orbit and from the surface. Metaplanets Creator generates terrain, oceans, atmospheres, and skies in Unreal Engine 5 — a no-code Gaea/World Machine alternative that stays in your engine instead of a separate terrain package.
Metaplanets Creator is a procedural planet generation plugin for Unreal Engine 5. It helps game developers, simulation teams, and cinematic artists create photorealistic planets, oceans, atmospheres, terrain, biomes, and ecosystems without writing custom generation code.
Filmmakers, VFX artists, and virtual production teams who need photoreal, art-directable planets in Unreal Engine 5 without a multi-tool terrain pipeline and a steep Gaea/World Machine learning curve.
Terrain, oceans, atmospheres, clouds, and biome-driven foliage — generated at runtime with dynamic LODs, so worlds stay smooth on consumer hardware and stay playable under your feet.

Where teams put Metaplanets Creator to work.
What the plugin helps Unreal Engine teams create.
Planets generate and render in Unreal Engine 5, so lighting, atmosphere, and camera work stay where your shot lives — no round-trips through an external terrain app.
Get procedural, art-directable planets without the node-graph learning curve of standalone terrain tools. Drive a visual workflow and keep creative control.
Volumetric clouds and atmospheric scattering give the limb its glow and the surface its color, so a planet reads as a world in a wide shot.
Shape terrain, sea level, and biomes deliberately — the procedural base is a starting point you direct, not a result you are stuck with.
It is a procedural planet generator that lives inside Unreal Engine 5, so you get art-directable planets without a separate terrain package and its learning curve. For full-planet cinematic work, it keeps the workflow in-engine.
Yes. Because the planet renders in Unreal Engine 5, it works for LED volume backdrops and real-time virtual production sets, not just offline renders.
You control terrain, sea level, atmosphere, and biomes through a visual workflow. The procedural result is a base you shape, not a fixed output.
Yes. Metaplanets Creator generates atmospheres with volumetric clouds and ocean surfaces as part of the planet, so the shot has the full planetary context.