One focused toolkit
Bring planet environment systems together instead of stitching together unrelated tools for each layer.
World creation toolkit
Metaplanets Creator brings the core pieces of planet production into one workflow: terrain, oceans, atmospheres, clouds, biomes, ecosystems, and rapid world iteration.
Metaplanets Creator is a procedural planet generation plugin for Unreal Engine 5. It helps game developers, simulation teams, and cinematic artists create photorealistic planets, oceans, atmospheres, terrain, biomes, and ecosystems without writing custom generation code.
Teams building space games, exploration games, cinematic environments, planetary visualizations, and Unreal Engine worldbuilding pipelines.
Terrain, oceans, atmospheres, clouds, and biome-driven foliage — generated at runtime with dynamic LODs, so worlds stay smooth on consumer hardware and stay playable under your feet.

Where teams put Metaplanets Creator to work.
What the plugin helps Unreal Engine teams create.
Bring planet environment systems together instead of stitching together unrelated tools for each layer.
Reduce the time between an idea for a world and a usable Unreal Engine scene.
Create planetary visuals that support games, trailers, cinematic shots, and worldbuilding presentations.
Metaplanets also explores photorealistic Earth-scale rendering through Project Earth.
Metaplanets Creator focuses on procedural planet generation features including terrain, oceans, atmospheres, biomes, ecosystems, and Unreal Engine integration.
No. Metaplanets Creator is the creator-facing Unreal Engine plugin. Project Earth is a separate photorealistic Earth-focused project from Metaplanets.
The value is speed and clarity: creators can build believable planets in Unreal Engine without first building a custom planet-generation pipeline.